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Go there for all the big announcements, and follow me on Twitter @JibbSmart to get all the little tidbits.
Older (pre-KarBOOM) stuff:
Here are some shots of shader work I've done, for contests, clients, or fun:
Normal mapping with deferred shading and crepuscular
rays -- unlimited light sources and occluders.
Other work I've completed (for various clients or for fun) includes water, atmospheric scattering, sub-surface scattering, cascaded shadow mapping, fire, HDRR and more. Here are some arbitrary dev shots -- in these cases, most art assets are just from the A7/A8 sample folder, since I only wanted to spend time on the shaders:
Cascaded Shadow Mapping -- colours modified to indicate which views
the shadows fall within (see CSM tutorial at top of page for more info).