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Wanna try before you buy? Play the demo on KarBOOM.net or download it from KarBOOM's page on IndieDB!

Go there for all the big announcements, and follow me on Twitter @JibbSmart to get all the little tidbits.



Older (pre-KarBOOM) stuff:

Here are some shots of shader work I've done, for contests, clients, or fun:

Normal mapping with deferred shading and crepuscular
rays -- unlimited light sources and occluders.

Other work I've completed (for various clients or for fun) includes water, atmospheric scattering, sub-surface scattering, cascaded shadow mapping, fire, HDRR and more. Here are some arbitrary dev shots -- in these cases, most art assets are just from the A7/A8 sample folder, since I only wanted to spend time on the shaders:

Water shader.

Four shots from a skycube maker I made to show off atmospheric scattering.

Cascaded Shadow Mapping -- colours modified to indicate which views
the shadows fall within (see CSM tutorial at top of page for more info).

Sub-Surface Scattering with normal mapping and specular highlights. The head is mine from when I was learning to use ZBrush.


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AlignToVec01.zip
(5765k)
Jibb Smart,
8 Sep 2009, 16:59
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PortsDLL.zip
(392k)
Jibb Smart,
25 Feb 2011, 17:04
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RayHairLightSoft.zip
(10486k)
Jibb Smart,
15 Aug 2009, 03:54
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sculpt2.ogg
(5371k)
Jibb Smart,
1 Jun 2010, 15:01
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